Thursday, October 22, 2009
Hearing from the RealD folks
Tuesday, October 13, 2009
Article on DLP from indepdant website, look more into.
Another dead end..
Friday, October 9, 2009
Heard back about the DepthQ
We offer a 10% educational discount off all retail prices.
(ouch spendy)
Thursday, October 8, 2009
Looking a bit at nVidia 3d ready stuff
Our current projector
Tuesday, October 6, 2009
Met with Greg
The goal is to find a way to use single-projector for 3d.
- Initially we'd like to use it to show 3d stuff we have already.
- Down the line we'd like to involve the CS dept stuff in 3d some how- maybe programming, maybe visiualization.
- We have 2 dlp projectors, type infocus LP530.
- We think we have a nVidia Quadro FX graphics card to work it.
- Projectors need to be '3d ready', which may refer to the 120 hz image projection speed, or maybe something else we're not sure.
- nVidia 3d vision is another system to check into.
- Greg has a language called Darkbasic for working with this 3d stuff; check into it.
- Check if our projector would work with the RealD widget,
- Check more if anyone else has passive glasses system for 1 projector system.
Look to maybe buy it
Some results
The projector alternately projects the right-eye frame and left-eye frame 144 times per second, and circularly polarizes these frames, clockwise for the right eye and counterclockwise for the left eye. A push-pull electro-optical modulator called a ZScreen is placed immediately in front of the projector lens to switch polarization. The audience wears recyclable circularlypolarized glasses to make sure each eye sees only "its own" picture, even if the head is tilted. In RealD Cinema, each frame is projected three times to reduce flicker, a system called triple flash. The source video is usually only (2x)24 frames per second (which can result in a subtle ghosting and stuttering on horizontal camera movements). A silver screen is used to keep the light polarized and to reflect back as much light as possible to counter polarization losses. The result is a 3D picture that seems to extend behind and in front of the screen itself.[2]"
(bold added for emphasis)
So instead of active glasses they have the widget infront of the screen. Hope it doesn't cost too much.
This blog is for...
- What kind of filter glasses (linera, circular, or active shuttering) are needed to go with these projectors.
- What kind of graphics processor is needed to interface with the projector.
- What kind of software is compatable with this projector, how it differs from Greg's current supply of 2-projector software and code language.
- What code language Greg currently has ("black" something...)